if value <> fglyph then
begin
fglyph.assign(value);
invalidate;
end;
end;
procedure tzfplaycard.wmerasebkgnd(var message: twmerasebkgnd);
begin
message.result:=1;
end;
if value <> fglyph then
begin
fglyph.assign(value);
invalidate;
end;
end;
procedure tzfplaycard.wmerasebkgnd(var message: twmerasebkgnd);
begin
message.result:=1;
end;