{
// make sure we're looking for a uitypeeditor.
//
if (editorbasetype == typeof(system.drawing.design.uitypeeditor))
{
// create and return one of our editors.
//
if (editor == null)
{
editor = new pointuieditor(owner.target);
}
{
// make sure we're looking for a uitypeeditor.
//
if (editorbasetype == typeof(system.drawing.design.uitypeeditor))
{
// create and return one of our editors.
//
if (editor == null)
{
editor = new pointuieditor(owner.target);
}