GraphicsStream adj;
// Load our mesh
using(Mesh mesh = Mesh.FromFile(file, MeshFlags.Managed, device, out mtrl)
{
// If we have any materials, store them
if ((mtrl != null) && (mtrl.Length > 0))
{
meshMaterials = new Material[mtrl.Length];
meshTextures = new Texture[mtrl.Length];
// Store each material and texture
for (int i = 0; i < mtrl.Length; i++)
{