public static int mainWidth; //屏幕宽度
public static int mainHeight; //屏幕高度
public int gameState; //游戏状态
public final static int TILE_WIDTH = 10; //背景 单元宽度 10px
public final static int TILE_HEIGHT = 10; //背景 单元高度 10px
/** 动画变化频率(200ms)
* <code>MILLIS_PER_TICK</code> 的注释
*/
public final static int MILLIS_PER_TICK = 200;
private final static int WIDTH_IN_TILES = 45; //游戏域宽度(以单元宽度计算) 16 .. N
private final static int HEIGHT_IN_TILES = 24; //游戏域高度(以单元高度计算)
private final static int NUM_DENSITY_LAYERS = 4; //海面密度(背景图层)
private int[] rotations = {
Sprite.TRANS_NONE,
Sprite.TRANS_MIRROR,
Sprite.TRANS_MIRROR_ROT90,
Sprite.TRANS_MIRROR_ROT180,
Sprite.TRANS_MIRROR_ROT270,
Sprite.TRANS_ROT90,
Sprite.TRANS_ROT180,
Sprite.TRANS_ROT270