};
/** 整个游戏背景宽度(以象素计算 : 宽度单元数 * 宽度单元象素)
* <code>WORLD_WIDTH</code> 的注释
*/
public final static int WORLD_WIDTH = WIDTH_IN_TILES * TILE_WIDTH;
/** 整个游戏背景高度(以象素计算 : 高度单元数 * 高度单元象素)
* <code>WORLD_HEIGHTH</code> 的注释
*/
public final static int WORLD_HEIGHT = HEIGHT_IN_TILES * TILE_HEIGHT;
private final static int NUM_DENSITY_LAYER_TILES = 4; //每一个密度层的TILE单元数
private final static int FRACT_DENSITY_LAYER_ANIMATE = 20;
private int SEABACK_DENSITY; //游戏初始海水密度为0
//private final Vector oceanLayersVector = new Vector();
private Vector fishCollectionVector = new Vector();
public Vector enemyCollectionVector = new Vector();
public Vector tinfishCollectionVector = new Vector();
/**
*
* @uml.property name="mySub"
* @uml.associationEnd multiplicity="(0 1)"