this.tickTinfish();
if(gameState == GAME_RUN){
//替代Canvas中的KeyPressed()捕获事件
//mySub.movePosition(keyState);
//创建并执行敌人潜艇行为
this.tickSub();
this.tickEnemySub();
if(ENEMY_CURRENT ==0 && ENEMY_MAX == 0){
gameState = GAME_SUSPEND;
}
}
}
}
/**
* 鱼类图形运动
*/
private void tickFishes() {
for(int i = 0; i < fishCollectionVector.size(); i++){
FishCollection collection = (FishCollection)fishCollectionVector.elementAt(i);
collection.tick();
}
}