="马";}
if(j==6){word[i][j]="相";}
if(j==5){word[i][j]="士";}
}
if(i==1){word[i][j]="空";}
if(i==2){
if((j!=1)&(j!=7)){word[i][j]="空";}
if(j==1){word[i][j]="炮";}
if(j==7){word[i][j]="炮";}
}
if(i==3){
if(j%2==0){word[i][j]="卒";}
if(j%2==1){word[i][j]="空";}
}
if(i==4){word[i][j]="空";}
if(i==5){word[i][j]="空";}
if(i==6){
if(j%2==0){word[i][j]="卒";}
if(j%2==1){word[i][j]="空";}
}
if(i==7){
if((j!=1)&(j!=7)){word[i][j]="空";}
if(j==1){word[i][j]="炮";}
if(j==7){word[i][j]="炮";}
}
if(i==8){word[i][j]="空";}
if(i==9)
{
if(j==0){word[i][j]="车";}
if(j==1){word[i][j]="马";}
if(j==2){word[i][j]="相";}
if(j==3){word[i][j]="士";}
if(j==4){word[i][j]="帅";}
if(j==8){word[i][j]="车";}
if(j==7){word[i][j]="马";}
if(j==6){word[i][j]="相";}
if(j==5){word[i][j]="士";}
}
}
}
exitCmd = new Command("退出", Command.EXIT, 0);
addCommand(exitCmd);
setCommandListener(this);
}
protected void paintMapa(Graphics g)//画河的上半部分的棋盘
{
for(int q=0;q<4;q++)
{
for(int w=0;w<8;w++)
{
g.setColor(128,128,128);
g.drawRect(x+w*cellWidth,x+q*cellWidth,cellWidth,cellWidth);
}
}
g.setColor(128,128,128);
g.drawLine(x+3*cellWidth,x,x+5*cellWidth,x+2*cellWidth);
g.drawLine(x+5*cellWidth,x,x+3*cellWidth,x+2*cellWidth);
//画左上方的炮
g.drawLine(x+d,x+cellWidth+c,x+d,x+cellWidth+d);//左上竖
g.drawLine(x+c,x+cellWidth+d,x+d,x+cellWidth+d);//左上横
g.drawLine(x+d+2*b,x+cellWidth+c,x+d+2*b,x+cellWidth+d);//右上竖
g.drawLine(x+cellWidth+b,x+cellWidth+d,x+cellWidth+a,x+cellWidth+d);//右上横
g.drawLine(x+d,x+2*cellWidth+b,x+d,x+2*cellWidth+a);//左下竖
g.drawLine(x+c,x+cellWidth+d+2*b,x+d,x+cellWidth+d+2*b);//左下横
g.drawLine(x+d+2*b,x+2*cellWidth+b,x+d+2*b,x+2*cellWidth+a);//右下竖
g.drawLine(x+cellWidth+b,x+cellWidth+d+2*b,x+cellWidth+a,x+cellWidth+d+2*b);//右下横
//画右上方的炮
g.drawLine(x+d+6*cellWidth,x+cellWidth+c,x+d+6*cellWidth,x+cellWidth+d);
g.drawLine(x+c+6*cellWidth,x+cellWidth+d,x+d+6*cellWidth,x+cellWidth+d);