便为零
if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的
{
theRuleOfChe(m,n,selectedX,selectedY);
}
}
}
if((point[n][m]==2)|(point[n][m]==8)|(point[n][m]==18)|(point[n][m]==24))//当选定的棋子是马的时候
{
if(point[selectedY][selectedX]==0)
{
theRuleOfMa(m,n,selectedX,selectedY);
}
else
{
if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的
{
theRuleOfMa(m,n,selectedX,selectedY);
}
}
}
if((point[n][m]==10)|(point[n][m]==11)|(point[n][m]==26)|(point[n][m]==27))//当选定的棋子是炮的时候
{
if(point[selectedY][selectedX]==0)
{
g1=0;
theRuleOfPao(m,n,selectedX,selectedY,g1);
}
else
{
g1=1;
if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的
{
theRuleOfPao(m,n,selectedX,selectedY,g1);
}
}
}
if((point[n][m]==3)|(point[n][m]==7)|(point[n][m]==19)|(point[n][m]==23))//当选定的棋子是相的时候
{
if(point[selectedY][selectedX]==0)
{
theRuleOfXiang(m,n,selectedX,selectedY);
}
else
{
if((point[selectedY][selectedX]/17)!=(point[n][m]/17))//当然,想吃的子不能是自己的
{