WINAMP 配置文件[2]

[入库:2006年2月23日] [更新:2007年3月24日]

本文简介:

So you want a skin with areas that are simply put, transparent? Well, this is a highly tricky task. The file you need is called region.txt and the way to do it is a lot like playing connect-the-dots.

Region.txt provides a set of names such as Normal, WindowShade and so fourth. These set points define how many points make up each window. Another set defines how to draw the picture over Winamp.

Region.txt has 4 regions (the sets). They are delimited with the following tags:

[Normal]
[WindowShade]
[Equalizer]
[EqualizerWS]

Each of these provides a list that constist of two parts. The first gives the number of points that make up a region. The second is a list of the points used to make those regions.

The lines are:

NumPoints=
PointList=
The NumPoints list must be on a single line with comma separated numbers.

Example: NumPoints = 4, 4

Each number, x, says to read the next x points of the list and plot the region they define. The points list is comma seperated pairs of x,y co-ordinates. For example:

[Normal]
NumPoints = 4, 4
PointList = 0,1, 275,1, 275,14, 0,14,    3,15, 272,15, 272,113, 3,113
Defines two rectangular regions to be drawn. For more information read the comments in the region.txt file in the base skin. You will find a little more explanation in this file. The only item missing is the EqualizerWS group which is new and will be defined at a later time. "Normal" defines the regions drawn for the main window, WindowShade is the regions drawn in the windowshade mode. Equalizer and EqualizerWS are the same as above. Use the examples above to work out the other points.
  Configuration File | RGB  
RGB stands for "Red, Green, Blue". A certain combination of each of these colors at various percentages can make millions of different colors. For example, combining 100% Blue and 100% Green will make the brightest achievable Yellow. Using this model, RGB has become a method of defining color.

Since a computer displays light using pixels which are really three lights one Red one Green and one Blue (well close enough description for our purposes), we can define a color as the amount of red, green and blue. The ranges we use to help put into perceptive for each of the colors on a computer, we use 0 all the way to 255. Basically, that means, there are 256 different shades of each of those primary three colors, and any combination of those three shades will result in a color. For example, 128, 128, and 128 would make a gray in about the middle of the spectrum. Here are the different values of each of those colors.

Red Green Blue Color
255 0 0 Pure Red
0 255 0 Pure Green
0 0 255 Pure Blue
0 0 0 Black
255 255 255 White
100 150 38 Interesting Green
46 23 92 Dark Purple
  Configuration File | Hexadecimal  
Hexadecimal RGB numbers are exactly the same as RGB, except the value is represented in Hexadecimal notation. Digit position has less meaning (no hundreds tens and units). And each digit can be 0-9 then A-F. To convert from Hex to Decimal use Windows Calculator in Scientific mode.

本文关键:WINAMP 配置 文件
 

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