// The texture coordinates is scaled down to 0-1 values in the setTextCoords method
short []TEXTURES = new short[] {0, 255, 255, 255, 127, 0,
0, 255, 255, 255, 127, 0,
0, 255, 255, 255, 127, 0,
0, 255, 255, 255, 127, 0,
0, 0, 255, 0, 255, 255,
0, 0, 255, 255, 0, 255};
TEXTURE_ARRAY = new VertexArray(TEXTURES.length / 2, 2, 2);
TEXTURE_ARRAY.set(0, TEXTURES.length / 2, TEXTURES);