详细参数可查询msdn
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/wmplay/mmp_sdk/settingsobject.asp
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
<link href="style/style.css" rel="stylesheet" type="text/css">
<script language="javascript">
var state;
//初始化
function playerinit()
{
player.url="mp3.m3u";
player.settings.autostart = false ;
}
//播放
function play()
{
if (player.controls.isavailable('play'))
{
player.controls.play();
state=setinterval("updatetime()",1000);
playerinfo.innerhtml = "播放";
}
}
//暂停
function pause()
{
if (player.controls.isavailable('pause'))
{
player.controls.pause();
clearinterval(state);
playerinfo.innerhtml = "暂停";
}
}
//停止
function stop()
{
if (player.controls.isavailable('stop'))
{
player.controls.stop();
clearinterval(state);
playerinfo.innerhtml = "停止";
}
}
//前首
function previous()
{
if (player.controls.isavailable( 'previous' ))
{
player.controls.previous();
playerinfo.innerhtml = "前一首";
}
}
//后首
function next()
{
if (player.controls.isavailable( 'next' ))
{
player.controls.next();
playerinfo.innerhtml = "下一首";
}
}
//?
function step()
{
if (player.controls.isavailable( 'step' ))
player.controls.step( 1 );
}
//音量-
function voldown()
{
if ( player.settings.volume < 5 )
{
player.settings.volume = 0;
playerinfo.innerhtml = "0";
}
else
{
player.settings.volume -= 5;
playerinfo.innerhtml = player.settings.volume;
}
}
//音量+
function volup()
{
if ( player.settings.volume > 95 )
{
player.settings.volume = 100;
playerinfo.innerhtml = "100";
}
else
{
player.settings.volume += 5;
playerinfo.innerhtml = player.settings.volume;
}
}
//静音
function mute()
{
player.settings.mute = !player.settings.mute;
}
//声道
function balance()
{
switch (player.settings.balance)
{
case 0:
player.settings.balance = 100;
playerinfo.innerhtml = '左声道';
break;
case 100:
player.settings.balance = -100;
playerinfo.innerhtml = '右声道';
break;
case -100:
player.settings.balance = 0;
playerinfo.innerhtml = '全声道';
break;
default :
player.settings.balance = 0;
playerinfo.innerhtml = '全声道';
break;
}
}
//更新时间
function updatetime()
{
playerinfo.innerhtml = player.controls.currentpositionstring + " | " + player.currentmedia.durationstring;
}
</script>
</head>
<body onload="playerinit();">
<table width="300">
<tr>
<td><object id="player" classid="clsid:6bf52a52-394a-11d3-b153-00c04f79faa6" type="application/x-oleobject" width="300" height="60">
<param name="autostart" value="false">
<param name="balance" value="0">
<param name="currentposition" value="0">
<param name="currentmarker" value="0">
<param name="enablecontextmenu" value="true">
<param name="enableerrordialogs" value="false">
<param name="enabled" value="true">
<param name="fullscreen" value="false">
<param name="invokeurls" value="false">
<param name="mute" value="true">
<param name="playcount" value="1">
<param name="rate" value="1">
<param name="uimode" value="none">
<param name="volume" value="100">
</object></td>
</tr>