void c3dwnd::panglobal()
{
m_curzoom = m_pview->scale();
// do a global zoom
//myview->fitall();
m_currentmode = curaction3d_globalpanning;
}
void c3dwnd::rotate()
{
m_currentmode = curaction3d_dynamicrotation;
}
void c3dwnd::hideon()
{
m_pview->setdegeneratemodeoff();
m_degeneratemodeison = standard_false;