TextDemo.cpp
//================================================================
// TextDemo - Text output demo
//
// Written for the book Programming Windows CE
// Copyright (C) 2003 Douglas Boling
//======================================================================
#include <windows.h> // For all that Windows stuff
#include "TextDemo.h" // Program-specific stuff
//----------------------------------------------------------------------
// Global data
//
const TCHAR szAppName[] = TEXT ("TextDemo");
HINSTANCE hInst; // Program instance handle
// Message dispatch table for MainWindowProc
const struct decodeUINT MainMessages[] = {
WM_PAINT, DoPaintMain,
WM_DESTROY, DoDestroyMain,
};
//======================================================================
// Program Entry Point
//
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPWSTR lpCmdLine, int nCmdShow) {
MSG msg;
int rc = 0;
HWND hwndMain;
// Initialize this instance.
hwndMain = InitInstance (hInstance, lpCmdLine, nCmdShow);
if (hwndMain == 0)
return 0x10;
// Application message loop
while (GetMessage (&msg, NULL, 0, 0)) {
TranslateMessage (&msg);
DispatchMessage (&msg);
}
// Instance cleanup
return TermInstance (hInstance, msg.wParam);
}
//----------------------------------------------------------------------
// InitInstance - Instance initialization
//
HWND InitInstance (HINSTANCE hInstance, LPWSTR lpCmdLine, int nCmdShow){
WNDCLASS wc;
HWND hWnd;
hInst = hInstance; // Save handle in global variable.
#if defined(WIN32_PLATFORM_PSPC)
// If Pocket PC, allow only one instance of the application.
hWnd = FindWindow (szAppName, NULL);
if (hWnd) {
SetForegroundWindow ((HWND)(((DWORD)hWnd) | 0x01));
return 0;
}
#endif
// Register application main window class.
wc.style = 0; // Window style
wc.lpfnWndProc = MainWndProc; // Callback function
wc.cbClsExtra = 0; // Extra class data
wc.cbWndExtra = 0; // Extra window data
wc.hInstance = hInstance; // Owner handle
wc.hIcon = NULL, // Application icon
wc.hCursor = LoadCursor (NULL, IDC_ARROW);// Default cursor
wc.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
wc.lpszMenuName = NULL; // Menu name
wc.lpszClassName = szAppName; // Window class name
if (RegisterClass (&wc) == 0) return 0;
// Create main window.
&nbs